Lower-end cars have a rating of about 120. This is all then tallied up in ways that are again completely impenetrable to the player, and your car receives an overall rating. After winning, you’ll get a new Speed Card for your car, maybe bumping its “Block” rating from a completely arbitrary 3 to a still-arbitrary-except-it’s-slightly-higher 4. Say you do a street race in Silver Rock a.k.a. IDG / Hayden DingmanĮach race you’re rewarded with a random Speed Card to put in one of these slots. Each car has six Speed Card slots, which roughly equate to actual car parts-Block, ECU, Turbo, Exhaust, Gearbox, and Head. Not Payback! Payback ditches all of the under-the-hood tweaking entirely, replacing it instead with a totally incomprehensible “Speed Card” system. This is how Need for Speed has also worked for years now. Normal racing games work like this: You race cars, you earn money, you use that money to either buy better cars or upgrade your current vehicle with new parts-a more powerful engine, grippier tires, a lighter-weight frame, and so on.
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